I’m in the process of creating a mod for the game, mainly for personal use, though I intend to post it at some point. I’m basically increasing the build requirements for all wood and stone in items to be whole numbers, partly so as to avoid the rounding issues (though 2nd floor and up building will shoot that in the foot, I know), and increasing the resources granted by trees and rocks to compensate… as well as tweaking the amounts used in various constructions to be a bit more plausibly related to the size and appearance of the built item. (A wooden stand for research costs 15 wood, but a section of wall costs less than 1? Etc.) Obviously it’s always going to be a bit abstract, but for my personal taste I like it to feel a bit more plausible. I’m doing some personal testing to make sure it feels right at the moment.
My issue is that, while I can easily enough tweak the numbers on the storage items capacity, I can’t see a way to modify either the starting limits on resources or the actual quantity a player starts with in a game. I’d like to be able to change those for the mod in order to better suit the increased building requirements. Right now, my settlers in my modded world are hard pressed to make anything useful with what they start with, so always have to immediately build storage items and then go wild on the nearest forest before they can even build a basic hut to stay out of the rain.
If there’s no way to modify those numbers in the patch file, I’ll find a way to balance around the preset values. But it would be really nice if, for example, I could have the villagers start with 150 wood and a starting max capacity of 500 wood. Or something along those lines.
Thanks in advance for any help you can offer!