IndieDB article about FF game design: "Breakdown or Bliss? Coupling progression with psychology in Founders' Fortune"

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Hey guys, thought some of you might be interested in a behind the scenes look at the game design of Founders’ Fortune.

In this article, I’m talking about the challenges we faced when we wanted to make colonist psychology a major gameplay element and the solutions we tried until we found something that fits.

Let me know what you think.