Hi. Excuse me if this is known, it is hard to tell what is reported already. Also excuse me if some of this isn’t bug, but intended. Like the respawn. Also let me say I understand what a chore it is to get the colonists to behave. There are many glitches and things that should work more smoothly, but for me to pinpoint them all is difficult.
I have depleted the closest iron and crystals and it won’t respawn. My miner and scholar just sits around and disturb other workers by wanting to chat to much. Instead of going a bit further to mine. I manually sent my miner, he decided to relax right in front of the iron instead. Couple minutes later my scholar runs up to him for a chat. Soon as that was done, another chat started. Scholar don’t want to mine either.
Tried all combinations of the designated tool, i would say the tool doesn’t work either as once a deposit is depleted it is unmarked, so you constantly have to reselect areas to be harvested.
Also my forester really likes to walk far away to cut trees when there are trees right next to colony. The level of micromanagement to get them to behave now is getting really bad.
Some other general feedback:
*Corpses being pulled through colony housing will get stuck on entrance and appear again when colonist have exited on other side. This may be due to a single doorway and long 1x hallways.
*Colonist commands often fail if pathways are semi-blocked or if target is busy with certain activities, like sitting down to eat or talking with someone else. Pathway doesn’t even have to be blocked, but if colonist have something else on mind your command may not register.
*Craftsman seem rather useless until end game. Standing idle on his bed unless i use him for something else. It is also vague what he is good for. Not that I need more tools anyway. Maybe tools should break?
*No visual of occupied grave. No way to tell how many graves are free.
*The ability to spam desires, sit, relax, talk. Feels wrong, but is needed. This system needs to change.
*Desire for furniture already in colony keep occurring. I may have figured why, if you move something you lose the criteria and don’t get it back when placing again. You have to build new.
*The trashcan icon on furniture really needs to go away. Demolishing tool is enough.
*Chairs need serious rework standing a half block from the wall you want it close to.
*The pressure on wood is a bit steep. I have not used any stone except on the furniture that need it.
*It’s been quite easy to just have 1 dedicated scholar and climb the tech tree. Currently researching tower, but without crystals it’s not going very well.
*The trait Dumb is a little strong. How about something like reduced harvest/slower work instead?
*Missing tooltips for traits.
*Missing filter for healing plant on farmers.
*I’m not a fan of weather effects that severely reduce visibility in game. The fog is terrible.
*Arrival of spring and winter startles me. Would be nice if it was just a little phased.
For now I have 5x5 rooms for my 7 colonists, and for basic demands it works perfect as that’s the amount of space you need. However I don’t like the idea of making a room for every colonist. I’d rather make a house for every colonist, or a bunker room like. There should be more option of choice here. A project I plan is to find the biggest area I can and build a stone wall around it. So that everything inside counts as inside the colony. Maybe I’ll even include some resource spots within the colony so workers never have to leave
I use 3 farmers now on 7 colonists and they are really busy. I’m not sure what they are supposed to do during winter though.
I’m probably forgetting something, but that’s enough now. I miss a thread with some basic tips and tricks. Took me hours before I figured I can move stuff around. Do beauty improve colonists mood? If so in what way, slower mood drop?
If I train colonists in multiple professions, will they all be active? IOW. I don’t have to take doctor as primary job? You can level a job you don’t have active in the bookcase. Problem though, you have to take the job to rank up and I think also to see the progress.
Do kitchen and bakery food make campfire food obsolete? Apart from that you may want “cheaper” food.