So as I mentioned, I’m only playing dangerous games.
Do the needs etc vary in difficulty also, from easy to difficult?
The thing I’m finding hard to understand is that as they progress, in my situation now wanting houses with 5 rooms, without actually having got this far before how is it possible to know how big we need to build from the beginning. If it’s purely by trial and error then I would argue that it’s a little frustrating to spend (to date 30 hours) only to find that I need to repeat the entire game process but factor in much much larger initial houses.
There then is the possibility that having done this I find that they then require, say, 6 or more rooms.
As you mentioned Daniel, I have (or seemed now to have) huge houses, however as they gradually get split up into smaller and smaller rooms by division, they then get arbitrarily stuffed with duplicate furniture etc. as they demand what is already in another room. However as I understand it they will not all want all of the same things and so this may or may not happen.
Added to this is the presumed (just about to try) fact that after dividing up the main house into 5 rooms, these divisions are ‘set’ as the new rooms and so cannot be adjusted to fit this ever growing clutter
I’ve edited this to attach the image showing this predicament, where now the room is totally filled and if he asks for anything else then it is impossible to achieve without building him an entirely new home, as I see it.
Hopefully I’ve been clear enough in explaining. Bear in mind that I’m not moaning, just reasoning